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Level 1 Necromancy (Cleric)

Casting Time: Action
Range: Touch
Components: V, S
Duration: Instantaneous

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.


Inflict Wounds

1 Necromancy
  • Casting Time: Action
  • Range: Touch
  • Components: V S
  • Duration: Instantaneous
  • Classes: Cleric
  • A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
  • At Higher Levels: Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.
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